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CIP Code 50.0411

The Esports Program incorporates concepts from the Network of Scholastic and Academic Esports Federations (NASEF) to provide a variety of career pathways to students. Students will also work through Unity Game Engine Pathways to learn game creation and editing skills. Additionally, students will have the opportunity to earn badges in pathways such as Junior Programmer, VR (Virtual Reality) Development, and Mobile AR (Augmented Reality) Development. In this program, students will be prepared by learning real-world skills and concepts that directly link to jobs in over 120 different areas, including Theory Crafting, Software & Systems Development, Production & Managerial Arts, and Marketing. Students will also have the opportunity to meet, interact, and develop work relationships with major industry partners. 

Career Potential

26% Job Growth Increase
Median Salary of $78,300
  • Content Producer
  • Data Analyst
  • Esports Management
  • Esports Teacher
  • Event Planner
  • Facility Manager
  • Game Artist
  • Game Designer
  • Game Developer
  • Graphic Designer
  • Marketing Strategist
  • Product Manager
  • Software Development Engineer
  • Reporter

Post-Secondary Partners

  • Carnegie Mellon University Entertainment Technology Center

Industry Certifications

  • Junior Programmer
  • Mobile Augmented Reality Development
  • Virtual Reality Development


Christian Kampas